![]() ![]() Still, the production costs are massively lower. So, do you have a house rule to limit your use of items and the Docklands to keep the game challenging into the later stages?Įdit: I forgot to take into account that only every 3rd cycle produces a coat. The regular chain produces every 15sec when electrified and costs -720g, 200 Artisans, lots of space in the NW and OW and needs inter-region shipping too. In effect I get a fur coat every 16*3 =48 sec for -15*3 = 45g. It costs -15g maintainance and is operated by 30 Jornaleros. The Poncho Darner has a 30sec cycle, boosted by 50% by the same item and another 40% by an epic I got. ![]() Just to show how powerful this fur item is: every 3rd cycle, it produces fur coats. I soon realized that it would be easy to skip many of the challenges ahead by trading my fur coats to skip the difficult process of aquiring mining space for brass or buy hundreds of tons of garin/paprica/ hop basically for nothing, freeing up a large part of my islands. Initially I was very much struggeling, but after getting two(!) legendary specialists producing fur coats in poncho factories through population quests, was not only able to completely skip two fertilities - cotton, fur - but also had a massive, cheap production of a good with a nice export ratio. Personally, how much do you think using items and the Export/ Import feature is enjoyable before you feel like you are skipping major steps of the game?Īfter playing several peaceful optimization games, I have begun a challenge run against Beryl, Hunt and Alonso on hard (custom) settings.
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